Unity3D 帧数修改
Unity3D 帧数修改1、在Quality(质量)设置里把帧数设定关闭之后才能在代码中修改游戏运行的帧数 2、在Unity中新建脚本UpdateFrame.cs ,编写如下代码using UnityEngine;using System.Collections;////// 功能:修改游戏FPS///public class U
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Unity3D 帧数修改
1、在Quality(质量)设置里把帧数设定关闭
之后才能在代码中修改游戏运行的帧数
2、在Unity中新建脚本UpdateFrame.cs ,编写如下代码
using UnityEngine; using System.Collections; /// <summary> /// 功能:修改游戏FPS /// </summary> public class UpdateFrame : MonoBehaviour { //游戏的FPS,可在属性窗口中修改 public int targetFrameRate = 300; //当程序唤醒时 void Awake () { //修改当前的FPS Application.targetFrameRate = targetFrameRate; } }
3、把该代码及ShowFPS.js绑定在层次视图的任一GameObject上
,运行游戏,即可以Game视图中看到当前的FPS,
同时可修改targetFrameRate变量来观看结果
ShowFPS.js代码
@script ExecuteInEditMode
private var gui : GUIText;
private var updateInterval = 1.0;
private var lastInterval : double ; // Last interval end time
private var frames = 0; // Frames over current interval
function Start()
{
lastInterval = Time.realtimeSinceStartup;
frames = 0;
}
function OnDisable ()
{
if (gui)
DestroyImmediate (gui.gameObject);
}
function Update()
{
#if !UNITY_FLASH
++frames;
var timeNow = Time.realtimeSinceStartup;
if (timeNow > lastInterval + updateInterval)
{
if (!gui)
{
var go : GameObject = new GameObject( "FPS Display" , GUIText);
go.hideFlags = HideFlags.HideAndDontSave;
go.transform.position = Vector3(0,0,0);
gui = go.guiText;
gui.pixelOffset = Vector2(5,55);
}
var fps : float = frames / (timeNow - lastInterval);
var ms : float = 1000.0f / Mathf.Max (fps, 0.00001);
gui.text = ms.ToString( "f1" ) + "ms " + fps.ToString( "f2" ) + "FPS" ;
frames = 0;
lastInterval = timeNow;
}
#endif
}
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