using System;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class TimeCountdown : MonoBehaviour
{


    //之前的一个时间点
    public long startTime = 1435870304;
    //限定时间秒
    private long fixedTime = 200000;
    private long nowTime;


    bool isOver = false;




    // Use this for initialization
    void Start()
    {
        nowTime = (System.DateTime.Now.Ticks - System.DateTime.Parse("1970-01-01").Ticks) / 10000000;
        Debug.Log(nowTime.ToString());
        InvokeRepeating("CountDown", 0, 1);
    }


    // Update is called once per frame
    void Update()
    {
        if (!isOver && nowTime - startTime >= fixedTime)
        {
            Debug.Log("倒计时结束");
            isOver = true;
        }
    }


    void CountDown()
    {
        fixedTime -= 1;
        gameObject.GetComponent<Text>().text = (fixedTime / (60 * 60 * 24)).ToString() + "天"
             + ((fixedTime / 60 - fixedTime / (60 * 60 * 24) * 24 * 60) / 60).ToString() + "小时"
             + ((fixedTime / 60) % 60).ToString() + "分"
             + (fixedTime % 60).ToString() + "秒";
    }
}


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